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Airborne kingdom discussions
Airborne kingdom discussions







airborne kingdom discussions

After doing a couple quests, you’ll earn a new ally and some new recruits as well. Usually, these quests will involve loaning a couple citizens to repair or build something, finding something nearby, or discovering ruins. Reaching another kingdom will offer you trading options, blueprints for new constructs, and quests that will help you ally with the kingdom. While you’re maintaining your resources, you’ll also be wandering the world to find other kingdoms, ruins, and settlements. There’s an impressive amount of depth in the resource management, making it straightforward enough, but not simple either.

airborne kingdom discussions

Eventually, you’ll even be able to create buildings that can convert one resource into another. You’ll then have to process these resources to turn them into adobe, glass, iron, and canvas.

airborne kingdom discussions

You’ll also have other resources that help with certain buildings like clay, quartz, ore, and cotton. After building a hangar, you’ll be able to assign citizens to collect from these nearby resources until the supply depletes. You’ll start small, but over time, you’ll gain momentum and figure things out.Īs you develop your kingdom, you’ll have to maintain resources like coal, food, water, lumber and more. More buildings also means that your kingdom will drag and move slower, requiring propulsion constructs to alleviate the issue. You’ll also have to manage your kingdom’s Lift, which goes up as you add new buildings. While you do this, you’ll have to maintain a balance so that your kingdom doesn’t tilt too far, otherwise your citizens will grow irritated. Using pathways, you’ll branch out to build other buildings, starting with homes to house your citizens, hangars to send planes out for resources, and an academy to research new construction options. You’ll start with your Town Center and a handful of citizens as you start to develop your floating kingdom. You’ll have to maintain your resources to succeed here, and balancing them adds a little challenge to an otherwise relaxing game. Of course, this does come at a cost, as staying in the air requires coal for fuel. This allows for you to reach potential allied kingdoms, gather resources, and seek out new citizens. The twist is that since your kingdom is afloat, you can actually move it around as you please. At first glance, it might seem like your typical SimCity, but it soon becomes clear that it’s far from that.Īirborne Kingdom puts you in charge of a literal airborne kingdom with the goal to grow and gain allies. I’ve played a lot of different city builders, but something about this one just made me not want to stop. When I booted up The Wandering Band’s Airborne Kingdom for the first time, I honestly didn’t know I wasn’t going to put it down from start to finish.









Airborne kingdom discussions